Why Aren’t You Billing More With Mobile Games?

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We’ve come a long way since everybody played Snake on over 350 million Nokias worldwide. Nowadays consumers download highly sophisticated games from the app stores, and although most are free or cheap to buy, the revenue potential from in-app purchases is simply huge!

Since World Telemedia 2019 will bring together over 600 experts in content delivery, digital marketing, engagement technology and mobile payment solutions – if you want to monetise mobile games – then make sure you’re in Marbella 14-16 October. Register today

Test the Game
14th October 15:00 – 18:00
As developers integrate technologies [like GPS]to make games “location-based” they’re uniquely able to compete with PC/consoles. Preview one of the most innovative mobile AR games in the market; shoot your friends and your enemies at the show and then pitch your partnership credentials to CCO & Co-Founder Tony Pearce.

– Download RealityClash Apple Store or Google Store
Watch The Video
– Meet Market Table #48

Attend the Workshop
16th October 12:00
Having reviewed and tested RealityClash throughout the show, delegates are invited to join a panel of industry experts to brainstorm ideas on how to drive marketing and sales, acquire mass market consumers and ultimately stimulate incremental revenues through telemedia billing and engagement solutions.

– Advertising & distribution with carriers
– Driving sales & downloads with DCB
– Engagement & data capture
– Monetisation – freemium v premium

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